Peter Gandia
Peter Gandia
Sr. Character Artist/Concept Artist/Lead Outsource Manager
Maysville, GA, United States

Summary

Hi, I’m Pete. I’m a character artist who loves the full game art pipeline—from early sculpt to final in-engine delivery.

Senior Character Artist with 15+ years of experience across AAA and live-service development, specializing in stylized and realistic characters, look development, and production-ready execution. Strong foundation in anatomy, painterly PBR texturing, and cross-discipline collaboration.

Known for clear feedback, mentorship, and maintaining visual quality and style consistency across internal and external teams.

I’m motivated by building meaningful player experiences, supporting strong teams, and continuously growing as both an artist and collaborator.

Skills

Concept ArtCharacter DesignCharacter Modeling3D ModelingTexturingUV MappingIllustrationTeam ManagementEnvironment DesignEnvironment ModelingProp DesignProp ModelingOutsource ManagementDocumentationMentorshipStylized Character ArtVisual / Look DevelopmentCraft Feedback

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Maya
Maya
3ds Max
3ds Max
Blender
Blender
Mixamo
Mixamo
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Illustrator
Illustrator
Unreal Engine
Unreal Engine
Unity
Unity
Flash
Flash
After Effects
After Effects
Premiere
Premiere
Corel Painter
Corel Painter
Spine 2D
Spine 2D
Mischief
Mischief
Jira
Jira
Figma
Figma
Helix Visual Client (P4V)
Helix Visual Client (P4V)
miro
miro

Productions

    • Video Game
      Smite
    • Year
      2014
    • Role
      Concept Artist / Character Artist / Outsource Manager
    • Company
      Hi-Rez Studios
    • Video Game
      Smite 2
    • Year
      2024
    • Role
      Senior Character Artist
    • Company
      Hi-Rez Studios
    • Video Game
      Realm Royale & Realm Royale Reforged
    • Year
      2018
    • Role
      Lead Outsource Manager
    • Company
      Hi-Rez Studios
    • Video Game
      Rogue Company
    • Year
      2020
    • Role
      Lead Outsource Manager
    • Company
      Hi-Rez Studios
    • Mobile Game
      Cranky Food Friends
    • Year
      2015
    • Role
      Senior Concept Artist
    • Company
      Sega Networks Inc.
    • Mobile Game
      Super Monkey Ball Bounce
    • Year
      2014
    • Role
      Production Artist
    • Company
      Sega Networks Inc.
    • Video Game
      Warmage Battlegrounds
    • Year
      2012
    • Role
      Senior Concept Artist
    • Company
      Burst Online Entertainment

Experience

  • Sr General Artist (Contractor) at Netflix Games
    Remote, US
    November 2024 - January 2026

    Projects: Unannounced and Confidential Projects

    ● Partnered with the Art Director to support visual development, previs,

    and pre-production across multiple initiatives.

    ● Translated early direction into production-ready 3D assets and

    presentation-quality visuals under real-time constraints.

    ● Supported look development and engine integration (materials, lighting,

    scene setup) to establish visual benchmarks and alignment.

    ● Created documentation and visual reference decks to improve clarity

    and consistency across evolving needs.

  • Hi-Rez Studios - Lead Outsource Manager / Sr Character Artist / Sr Concept Artist at Hi-Rez studios
    Alpharetta, GA, US
    July 2018 - September 2024

    Projects: Smite - Smite 2 - Realm Royale - Paladins - Rogue Company

    ● Led outsource workflows and provided clear, actionable paintover

    feedback across concepts, proxies, sculpts, and textures.

    ● Created stylized character and creature cosmetics from concept through

    game-ready delivery, focused on anatomy and readability.

    ● Delivered high-quality sculpts and optimized low-poly models for

    deformation, animation, and performance constraints.

    ● Supported documentation and best practices to improve onboarding,

    consistency, and production clarity across teams.

  • Concept Artist / Character Artist at Omnom Workshop
    Remote, US
    April 2017 - December 2018

    Projects: Borderlands3 - Battlerite - Fantasy Strike - Skylanders - Nintendo

    ● Delivered character art support across multiple studios and IPs,

    adapting to varied pipelines and technical requirements.

    ● Partnered with leads and cross-functional teams to meet quality,

    performance, and schedule targets.

  • Character Artist at Riot Games
    Remote, US
    January 2017 - February 2017

    Project: League of Legends

    ● Collaborated with art leads to deliver stylized character cosmetics

    aligned with League of Legends style and readability goals.

    ● Interpreted concept direction into production-ready assets while

    iterating quickly within pipeline constraints.

  • Lead Artist at Sega Networks Inc.
    Philadelphia, US
    December 2015 - March 2016

    Projects: Super Monkey Ball Bounce - Cranky Food Friends

    ● Led a small art team delivering 2D/3D assets while maintaining quality,

    consistency, and on-time execution.

    ● Coordinated priorities and supported production through clear direction,

    feedback, and workflow awareness.

  • Senior Game Artist at Sega Networks Inc.
    Philadelphia, US
    July 2014 - December 2015

    Titles: Super Monkey Ball Bounce-Cranky Food Friends

    ● Created game art assets for Concept, Modeling, VFX, Rigging, Animation and Marketing

    ● Deciphered and Taught old Japanese software to team

    2D concept characters

    2D concept environment

    2D concept weapons/props

    Illustration

    3D modeling

    texturing

    rigging

    animation

    VFX

  • Senior Concept Artist at Burst Online Entertainment
    Philadelphia
    June 2009 - January 2012

    Project: Warmage Battlegrounds

    ● Collaborated with Chris Wood and Pio Ravago to produce character and

    environment concepts supporting gameplay readability and production

    goals.